A bunch of joints, animated, cannot be converted
See original GitHub issueI basically have bunch of joints, animated, under Armature, exported from Blender.
Error Message:
192-168-1-4:source jimmygunawan$ python gltf2usd.py -g loopingnoise.gltf -o loopingnoise.usda
Traceback (most recent call last):
File "gltf2usd.py", line 1105, in <module>
convert_to_usd(args.gltf_file, args.usd_file, args.fps, args.verbose)
File "gltf2usd.py", line 1094, in convert_to_usd
GLTF2USD(gltf_file=gltf_file, usd_file=usd_file, fps=fps, verbose=verbose)
File "gltf2usd.py", line 63, in __init__
self.convert()
File "gltf2usd.py", line 1080, in convert
self.convert_nodes_to_xform()
File "gltf2usd.py", line 101, in convert_nodes_to_xform
self._convert_animations_to_usd()
File "gltf2usd.py", line 511, in _convert_animations_to_usd
self._convert_skin_animations_to_usd()
File "gltf2usd.py", line 623, in _convert_skin_animations_to_usd
self._store_joint_animations(usd_animation, joint_values, joint_map)
File "gltf2usd.py", line 667, in _store_joint_animations
rotation = joint.skeleton_joint.GetRestTransformsAttr().Get()[joint.joint_index].ExtractRotation()
AttributeError: 'dict' object has no attribute 'GetRestTransformsAttr'
I don’t have root of this bones, wondering if this is an issue?
Issue Analytics
- State:
- Created 5 years ago
- Comments:7 (3 by maintainers)
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Top GitHub Comments
@enzyme69 interesting, I was able to get all the toruses to animate on iOS, though it doe look different in XCode Beta 6. This could be another difference in behavior between Mac OS and iOS. I made a screen recording on my phone for reference. IMG_1338.TRIM.MOV.zip
@kcoley You are right!! It’s also working and animating on my side on iPhone and iPad.
I guess we can send bug report to Apple. MacOS and iOS USDZ has different behaviour. Sometimes it works on MacOS and not on iOS… at least this works on iOS!!
Thanks!