unsupported animation target path weights
See original GitHub issueraise Exception('Unsupported animation target path! {}'.format(target_path))
Exception: Unsupported animation target path! weights
You can download this model from here. buster_drone glTF autoconverted format
To get this animation to build I removed the paths referring to weights in the glTF ascii file. However, the usda animation is distorted.
Issue Analytics
- State:
- Created 5 years ago
- Comments:14 (12 by maintainers)
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Top GitHub Comments
@kcoley @ox Apple also has some sample python scripts for building usda files as part of their USDPython standalone library v 18.09. I have a live usdz example of skinnedMeshAnimation with weights.
skinnedMeshAnimation skinnedMeshAnimation.py.txt
Another Apple sample usda file soccerBall.usda.txt
Ok, so after a bit more work I managed to:
SkelAnimation
-defined names and those targeted in each Mesh’sblendShapes
token uniformCheck out the gist to see a USDA of the AnimatedMorphCube gltf model.