GLB models with Draco compression don't load in Blender 2.8
See original GitHub issueHello,
GLB models with Draco compression don’t load in Blender 2.8. I get this error:
RuntimeError: Error: Extension KHR_draco_mesh_compression is not available on this addon version
Blender 2.8 build: 74db65e5424-win64
Issue Analytics
- State:
- Created 5 years ago
- Comments:14 (4 by maintainers)
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Top GitHub Comments
You can open a Draco-compressed glTF file in https://threejs.org/editor/ and export back out to glTF. That would remove any Draco compression on the file. In general I would recommend keeping source files (plain glTF, or ideally
.blend
or.3ds
etc.) as Draco compression is lossy and not something you’d want to apply and remove repeatedly when making edits to a file.Another workaround here, probably simpler than https://github.com/KhronosGroup/glTF-Blender-IO/issues/252#issuecomment-579885205 —
^The
copy
command decompresses by default now, but in the future that will probably require a more specific command. After decompressing the file, Blender will be able to read it.