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Problem exporting skinned mesh with bones that have no skins

See original GitHub issue

After I export a gltf, my skinned mesh appears to be very odd.

In Blender: screenshot 2019-01-15 19 21 16

In gltf viewer: screenshot 2019-01-15 19 24 08

While very visually interesting, this isn’t the desired result 😄

I am manually adding leaf bones to my armature so I can see the lone child bones in my engine.

I can manually “fix” this by reordering the skins, joints list.

"skins" : [ { "inverseBindMatrices" : 14, "joints" : [ 54, 43, 42, 41, 2, 1, 0, 21, 20, ... If I take the indexes of my new leaf joints and move them to the bottom, it will render properly.

I wonder if the joints are not ordered properly on export?

I’m also curious if this is related to #184

SOURCE BLENDER: female-adult.blend.zip

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:8 (3 by maintainers)

github_iconTop GitHub Comments

2reactions
UX3D-bechercommented, Apr 1, 2019

@setpixel with the most recent commit, the model should export correctly

0reactions
setpixelcommented, Apr 1, 2019

WAT WAT WAT? This is great news. I will give it a test!

Read more comments on GitHub >

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