Problem exporting skinned mesh with bones that have no skins
See original GitHub issueAfter I export a gltf, my skinned mesh appears to be very odd.
In Blender:
In gltf viewer:
While very visually interesting, this isn’t the desired result 😄
I am manually adding leaf bones to my armature so I can see the lone child bones in my engine.
I can manually “fix” this by reordering the skins, joints list.
"skins" : [ { "inverseBindMatrices" : 14, "joints" : [ 54, 43, 42, 41, 2, 1, 0, 21, 20, ...
If I take the indexes of my new leaf joints and move them to the bottom, it will render properly.
I wonder if the joints are not ordered properly on export?
I’m also curious if this is related to #184
SOURCE BLENDER: female-adult.blend.zip
Issue Analytics
- State:
- Created 5 years ago
- Comments:8 (3 by maintainers)
Top GitHub Comments
@setpixel with the most recent commit, the model should export correctly
WAT WAT WAT? This is great news. I will give it a test!