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KHR_materials_unlit

See original GitHub issue

It appears that we’ve lost support for KHR_materials_unlit in this repository. Previously unlit materials could be created with the Blender Render “shadeless” checkbox. I’m not sure what, if anything, can be done to create shadeless materials in Cycles or Eevee, but at least for Blender Render we should still support the shadeless checkbox.

Related: https://blender.community/c/rightclickselect/Djbbbc/

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:15 (11 by maintainers)

github_iconTop GitHub Comments

2reactions
donmccurdycommented, Dec 4, 2018

Copying over some good points from @dsinni in https://github.com/KhronosGroup/glTF-Blender-IO/issues/111#issuecomment-444222581


I’m not sure if this is the correct place for this, but I think it is worth noting that, currently, even if you disconnect the Principled BSDF shader, Blender 2.8 or the exporter still seems to include it, presumably on export.

Disconnected with Roughness: 0: image

Gloss: image

Disconnected with Roughness: 1: image

Matte: image

If the Principled BSDF shader’s Base Color is a color other than black, the results are more obvious.

I’ve been noticing a bit of node/shader weirdness in the Blender Beta, so not sure which is responsible in this case.

2reactions
UX3D-noppercommented, Dec 2, 2018

Think this is what you want to have: grafik

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