KHR_materials_unlit
See original GitHub issueIt appears that we’ve lost support for KHR_materials_unlit
in this repository. Previously unlit materials could be created with the Blender Render “shadeless” checkbox. I’m not sure what, if anything, can be done to create shadeless materials in Cycles or Eevee, but at least for Blender Render we should still support the shadeless checkbox.
Related: https://blender.community/c/rightclickselect/Djbbbc/
Issue Analytics
- State:
- Created 5 years ago
- Comments:15 (11 by maintainers)
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Top GitHub Comments
Copying over some good points from @dsinni in https://github.com/KhronosGroup/glTF-Blender-IO/issues/111#issuecomment-444222581 —
I’m not sure if this is the correct place for this, but I think it is worth noting that, currently, even if you disconnect the
Principled BSDF
shader, Blender 2.8 or the exporter still seems to include it, presumably on export.Disconnected with
Roughness: 0
:Gloss:
Disconnected with
Roughness: 1
:Matte:
If the
Principled BSDF
shader’sBase Color
is a color other than black, the results are more obvious.I’ve been noticing a bit of node/shader weirdness in the Blender Beta, so not sure which is responsible in this case.
Think this is what you want to have: