Rigged example export failing.
See original GitHub issuehttps://www.patreon.com/posts/free-animated-22105894
^This .blend file exports correctly to FBX, and the FBX correctly converts with FBX2glTF. When exported directly to glTF from this exporter, however, the meshes are misplaced and rotated. I’m not sure how it relates to the content of the .blend
file, but the (working) output of FBX2glTF is structured with meshes nested under bones:
Issue Analytics
- State:
- Created 5 years ago
- Comments:5 (4 by maintainers)
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Closing, seems animations export fine now
Could this be related to https://github.com/KhronosGroup/glTF-Blender-Exporter/issues/332 ?
Would be great to get a model with multiple game-like animations like this into the samples repo.