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Rigged example export failing.

See original GitHub issue

https://www.patreon.com/posts/free-animated-22105894

^This .blend file exports correctly to FBX, and the FBX correctly converts with FBX2glTF. When exported directly to glTF from this exporter, however, the meshes are misplaced and rotated. I’m not sure how it relates to the content of the .blend file, but the (working) output of FBX2glTF is structured with meshes nested under bones:

screen shot 2018-11-08 at 8 29 54 am

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:5 (4 by maintainers)

github_iconTop GitHub Comments

1reaction
juliendurourecommented, Sep 26, 2019

Closing, seems animations export fine now

1reaction
emackeycommented, Nov 8, 2018

Could this be related to https://github.com/KhronosGroup/glTF-Blender-Exporter/issues/332 ?

Would be great to get a model with multiple game-like animations like this into the samples repo.

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