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Pyxel's text(x, y, string, color) function silently fails to print text to the screen.

See original GitHub issue

On my Debian buster machine I added a single call to Pyxel’s text() function to the introductory example code in the README:

import pyxel

pyxel.init(160, 120)

def update():
    if pyxel.btnp(pyxel.KEY_Q):

def draw():
    pyxel.rect(10, 10, 20, 20, 11)
    pyxel.text(10, 10, "This is a sentence.", 11), draw)

and ran it, resulting in the following screenshot, which has the specified rectangle but the text is nowhere to be found:


All apt packages installed successfully as required in the README:

Reading package lists...
Building dependency tree...
Reading state information...
libasound2-dev is already the newest version (1.1.6-1).
libglfw3 is already the newest version (3.2.1-1).
libportaudio2 is already the newest version (19.6.0-1).
python3-pip is already the newest version (9.0.1-2.3).
python3 is already the newest version (3.6.6-1).
0 upgraded, 0 newly installed, 0 to remove and 908 not upgraded.

and pip3 also had no errors installing required packages:

Collecting pyxel
  Using cached
Requirement already satisfied: numpy in /usr/lib/python3/dist-packages (from pyxel)
Collecting PyOpenGL (from pyxel)
Collecting sounddevice (from pyxel)
  Using cached
Requirement already satisfied: Pillow in /usr/lib/python3/dist-packages (from pyxel)
Collecting glfw (from pyxel)
Collecting CFFI>=1.0 (from sounddevice->pyxel)
  Using cached
Collecting pycparser (from CFFI>=1.0->sounddevice->pyxel)
Installing collected packages: PyOpenGL, pycparser, CFFI, sounddevice, glfw, pyxel
Successfully installed CFFI-1.11.5 PyOpenGL-3.1.0 glfw-1.7.0 pycparser-2.18 pyxel-0.7.4 sounddevice-0.3.11

OS info is as follows:

PRETTY_NAME="Debian GNU/Linux buster/sid"
NAME="Debian GNU/Linux"

I gave the text() function a look in the codebase but nothing stuck out at me as a potential issue, and no errors are printed to stdout/stderr when I run the above program.

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:23 (9 by maintainers)

github_iconTop GitHub Comments

kitaocommented, Aug 7, 2018

@yeputons I imported your modification in v0.7.8. I hope it works in your environment.

yeputonscommented, Aug 6, 2018

Dirty hack that worked on my machine, see

-#define texture_color(index) int(texture2D(u_texture[index], uv).r * 255.0)
+#define texture_color(index) int(texture2D(u_texture[index], uv).r * 255.0 + 0.5)

My assumption is that the problem is that texture values are floats between 0.0 and 1.0, and we want to distinguish 1/255ths. Unfortunately, 1/255 cannot be represented exactly and it turns out that 1/255 * 255 (via OpenGL) is rounded down to 0 on my machine. This effect can be also noted when rendering images with blt. Say, color 1 becomes 0, 2 becomes 1, 4 becomes 3. So, instead of rounding down with int(), I now round to the approx. closest integer.

I’m not exactly sure what causes that effect or even what are exact values returned by texture2D() * 255.0 instead of 1.0. I think it should be something like 0.9999, but I haven’t checked and recommend further investigation (a hotfix may be landed in the meantime).

cc @olgalupuleac

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