I always receive the exception: Cannot read properties of null (reading 'getElementsByTagName')
See original GitHub issueI’m using the WebGLInput
script in my input field (it is a TMP_InputField), and when I test it in my WebGL build, just when I put the focus on the input textbox, the execution is frozen and I receive these error logs in the Chrome console:
Error logs
rollbar.min.js:1 exception thrown: TypeError: Cannot read properties of null (reading 'getElementsByTagName'),TypeError: Cannot read properties of null (reading 'getElementsByTagName')
at _WebGLInputCreate (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.framework.js.br?v=1653067972662:408:56004)
at _WebGLInputPlugin_WebGLInputCreate_m285C4119EA43278205F4BBED9564AE827288F456 (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[127768]:0x200473a)
at _WebGLInput_OnSelect_mA26F770E527D1E37BA62A28B7202E2491C9D5CDF (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[127767]:0x20044de)
at _WebGLInput_Update_mB2E249ED9D67301C1B3993B0C6087CA81D2D4066 (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[127781]:0x2004b8b)
at __Z65RuntimeInvoker_TrueVoid_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5PFvvEPK10MethodInfoPvPS4_ (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[126254]:0x1fdae04)
at dynCall_iiiii (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[128463]:0x2020ef0)
at Object.dynCall_iiiii (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.framework.js.br?v=1653067972662:408:534043)
at invoke_iiiii (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.framework.js.br?v=1653067972662:408:365569)
at __ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP15Il2CppException (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[122183]:0x1f64817)
at _il2cpp_runtime_invoke (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[120889]:0x1f3da08)
at __Z23scripting_method_invoke18ScriptingMethodPtr18ScriptingObjectPtrR18ScriptingArgumentsP21ScriptingExceptionPtrb (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[5531]:0x25722d)
at __ZN19ScriptingInvocation6InvokeEP21ScriptingExceptionPtrb (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[5529]:0x256f19)
at __ZN13MonoBehaviour16CallUpdateMethodEi (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[12156]:0x48c0e0)
at __ZN13MonoBehaviour6UpdateEv (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[12128]:0x48ab8d)
at __ZN20BaseBehaviourManager12CommonUpdateI16BehaviourManagerEEvv (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[14625]:0x5bbcc3)
at __ZN13UpdateManager6UpdateEv (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[14624]:0x5bb9dc)
at __ZZ23InitPlayerLoopCallbacksvEN41UpdateScriptRunBehaviourUpdateRegistrator7ForwardEv (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[12656]:0x4bb30a)
at __Z17ExecutePlayerLoopP22NativePlayerLoopSystem (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[12272]:0x495b36)
at __Z17ExecutePlayerLoopP22NativePlayerLoopSystem (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[12272]:0x495b4b)
at __Z10PlayerLoopv (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[12260]:0x495688)
at __ZL8MainLoopv (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[12248]:0x49396b)
at dynCall_v (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.wasm.br?v=1653067972662:wasm-function[128569]:0x2021b7f)
at Object.dynCall_v (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.framework.js.br?v=1653067972662:408:547221)
at browserIterationFunc (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.framework.js.br?v=1653067972662:408:189514)
at Object.runIter (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.framework.js.br?v=1653067972662:408:192575)
at Array.Browser_mainLoop_runner (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.framework.js.br?v=1653067972662:408:191037)
at tick (https://renderer-artifacts.decentraland.org/branch/fix/cjk-fonts-issues/unity.framework.js.br?v=1653067972662:363:28)
Uncaught TypeError: Cannot read properties of null (reading 'getElementsByTagName')
at _WebGLInputCreate (unity.framework.js.br?v=1653067972662:408:56004)
at _WebGLInputPlugin_WebGLInputCreate_m285C4119EA43278205F4BBED9564AE827288F456 (unity.wasm.br?v=1653067972662:0x200473a)
at _WebGLInput_OnSelect_mA26F770E527D1E37BA62A28B7202E2491C9D5CDF (unity.wasm.br?v=1653067972662:0x20044de)
at _WebGLInput_Update_mB2E249ED9D67301C1B3993B0C6087CA81D2D4066 (unity.wasm.br?v=1653067972662:0x2004b8b)
at __Z65RuntimeInvoker_TrueVoid_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5PFvvEPK10MethodInfoPvPS4_ (unity.wasm.br?v=1653067972662:0x1fdae04)
at dynCall_iiiii (unity.wasm.br?v=1653067972662:0x2020ef0)
at Object.dynCall_iiiii (unity.framework.js.br?v=1653067972662:408:534043)
at invoke_iiiii (unity.framework.js.br?v=1653067972662:408:365569)
at __ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP15Il2CppException (unity.wasm.br?v=1653067972662:0x1f64817)
at _il2cpp_runtime_invoke (unity.wasm.br?v=1653067972662:0x1f3da08)
at __Z23scripting_method_invoke18ScriptingMethodPtr18ScriptingObjectPtrR18ScriptingArgumentsP21ScriptingExceptionPtrb (unity.wasm.br?v=1653067972662:0x25722d)
at __ZN19ScriptingInvocation6InvokeEP21ScriptingExceptionPtrb (unity.wasm.br?v=1653067972662:0x256f19)
at __ZN13MonoBehaviour16CallUpdateMethodEi (unity.wasm.br?v=1653067972662:0x48c0e0)
at __ZN13MonoBehaviour6UpdateEv (unity.wasm.br?v=1653067972662:0x48ab8d)
at __ZN20BaseBehaviourManager12CommonUpdateI16BehaviourManagerEEvv (unity.wasm.br?v=1653067972662:0x5bbcc3)
at __ZN13UpdateManager6UpdateEv (unity.wasm.br?v=1653067972662:0x5bb9dc)
at __ZZ23InitPlayerLoopCallbacksvEN41UpdateScriptRunBehaviourUpdateRegistrator7ForwardEv (unity.wasm.br?v=1653067972662:0x4bb30a)
at __Z17ExecutePlayerLoopP22NativePlayerLoopSystem (unity.wasm.br?v=1653067972662:0x495b36)
at __Z17ExecutePlayerLoopP22NativePlayerLoopSystem (unity.wasm.br?v=1653067972662:0x495b4b)
at __Z10PlayerLoopv (unity.wasm.br?v=1653067972662:0x495688)
at __ZL8MainLoopv (unity.wasm.br?v=1653067972662:0x49396b)
at dynCall_v (unity.wasm.br?v=1653067972662:0x2021b7f)
at Object.dynCall_v (unity.framework.js.br?v=1653067972662:408:547221)
at browserIterationFunc (unity.framework.js.br?v=1653067972662:408:189514)
at Object.runIter (unity.framework.js.br?v=1653067972662:408:192575)
at Array.Browser_mainLoop_runner (unity.framework.js.br?v=1653067972662:408:191037)
at tick (unity.framework.js.br?v=1653067972662:363:28)
Chrome console screenshot
My input field configuration in Unity
Unity version used
Unity 2020.3.0f1
Thanks in advance! 😃
Issue Analytics
- State:
- Created a year ago
- Comments:10
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Top GitHub Comments
That solved my problem thx. I am using 2021.3.15f1. For the one who couldn’t find the file, it is “webgl-build.framework.js”. Which is one of the four files in your Build folder.
Yeah, after what @jmpy told me about the name of the div name, I looked for where in the code it was being used and I finally reached to the same solution that you suggest 😃 In my case I always use the name
gameContainer
for this div.