UtinyRipper Problem
See original GitHub issueOutput log:
Import: Game file ‘Avatar-Sandra-Public-Asset-bundl.file_1c2b6ebf-74ef-4890-82d1-83c8d52fda03.3.vrca’ has been found
Import: System.NotSupportedException: File stream supports only 530 and greater generations
bei uTinyRipper.BundleFiles.BundleHeader.ReadFileStream(EndianReader reader)
bei uTinyRipper.BundleFileScheme.ReadScheme(Stream stream)
bei uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName)
bei uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName)
bei uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure)
bei uTinyRipper.GameStructure.Load(List1 pathes) bei uTinyRipper.GameStructure.Load(IEnumerable
1 pathes)
bei uTinyRipperGUI.MainWindow.LoadFiles(Object data)
Issue Analytics
- State:
- Created 4 years ago
- Comments:5 (3 by maintainers)
Top GitHub Comments
Thanks a lot. It worked.
@Doc731 exactly. Developers, who don’t want their work to be accessible by other people, adds protection/encrypt their assets. Those who do not have problems with theft do not care. It doesn’t mean they allows you to rip their assets, they just don’t care. If they don’t care, why should I? So yes, I think that all asset bundles that my tool is being used to rip are therefore “ok” to rip.