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UtinyRipper Problem

See original GitHub issue

Output log: Import: Game file ‘Avatar-Sandra-Public-Asset-bundl.file_1c2b6ebf-74ef-4890-82d1-83c8d52fda03.3.vrca’ has been found Import: System.NotSupportedException: File stream supports only 530 and greater generations bei uTinyRipper.BundleFiles.BundleHeader.ReadFileStream(EndianReader reader) bei uTinyRipper.BundleFileScheme.ReadScheme(Stream stream) bei uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName) bei uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName) bei uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure) bei uTinyRipper.GameStructure.Load(List1 pathes) bei uTinyRipper.GameStructure.Load(IEnumerable1 pathes) bei uTinyRipperGUI.MainWindow.LoadFiles(Object data)

Issue Analytics

  • State:closed
  • Created 4 years ago
  • Comments:5 (3 by maintainers)

github_iconTop GitHub Comments

1reaction
Ne-poscommented, Jan 9, 2020

Thanks a lot. It worked.

0reactions
mafacacommented, Jan 10, 2020

@Doc731 exactly. Developers, who don’t want their work to be accessible by other people, adds protection/encrypt their assets. Those who do not have problems with theft do not care. It doesn’t mean they allows you to rip their assets, they just don’t care. If they don’t care, why should I? So yes, I think that all asset bundles that my tool is being used to rip are therefore “ok” to rip.

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