no PRs displayed in a project with multiple submodules
See original GitHub issue- Extension version: 0.5.1
- VSCode Version: 1.32.3
- OS: Linux Mint x64
In a project with many submodules (this one), when I initially launch vscode, no pull requests would be shown.
Console says this:
[Info] Review> no matching pull request metadata found for current branch undefined
The repo is on master branch, and possibly the submodules in detached-head state are confusing the plugin?
When I go to Git sidebar and switch to a different submodule and then back to the top-level one, the plugin recovers and successfully loads the list of PRs. The following output goes to the console:
- when launching vscode:
no matching pull request metadata found for current branch undefined - when switching to a detached-head submodule:
no matching pull request metadata found for current branch undefined - when switching back to top-level:
no matching pull request metadata found for current branch master(but despite that last one, PRs load successfully)
Issue Analytics
- State:
- Created 4 years ago
- Reactions:11
- Comments:8 (2 by maintainers)
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Is there any progress on this issue?
I’m facing same problem with a project having one submodule. Only submodule PRs/issues are shown, none of parent repository which is what I want!
I’m having the same issue - multi source workspace always defaults, and I cannot switch, even if I remove the other sources.
I have attempted on both the insiders and GA versions of VS Code.
Related issues:
Extension version: 0.7.0 VS Code version: Code 1.34.0 (a622c65b2c713c890fcf4fbf07cf34049d5fe758, 2019-05-15T21:59:22.738Z) OS version: Darwin x64 18.6.0
Extension version: 0.7.0 VS Code version: Code - Insiders 1.35.0-insider (4ca38ce5584d7cd67b435b3c32ef1240c6a29628, 2019-05-21T05:17:12.031Z) OS version: Darwin x64 18.6.0
System Info
checker_imaging: disabled_off
flash_3d: enabled
flash_stage3d: enabled
flash_stage3d_baseline: enabled
gpu_compositing: enabled
multiple_raster_threads: enabled_on
native_gpu_memory_buffers: enabled
rasterization: enabled
surface_synchronization: enabled_on
video_decode: enabled
webgl: enabled
webgl2: enabled