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JS `Screen position out of view frustum` errors in Chrome Canary

See original GitHub issue
  1. ensure you are on Windows and have Steam VR installed (tested on Dell Visor MR and Vive headsets)
  2. download Chrome Canary for Windows
  3. ensure these Chrome flags are all marked as Enabled:
    • WebVR — chrome://flags#enable-webvr
    • OpenVR — chrome://flags#openvr
    • Gamepad Extensions — chrome://flags#enable-gamepad-extensions
  4. load https://caseyyee.github.io/unity-webvr-export/Build/
  5. after “Loading…” screen, the scene is black. until I press the “Enter VR” button, there are constant Console errors: Screen position out of view frustum blob:https://caseyye…c-66cfdf698c02:7636
  6. when I click the “Enter VR” button, the errors stop and the stereo, mirrored canvas appears as expected. when I toggle from mono to stereo, after that, it’s fine.

Issue Analytics

  • State:closed
  • Created 6 years ago
  • Comments:6 (6 by maintainers)

github_iconTop GitHub Comments

1reaction
delapuentecommented, Feb 15, 2018

I’m pretty confident in #132 solving this issue too.

0reactions
cvancommented, Feb 14, 2018

so, y’all still see this error? what about in PR #132?

I can’t reproduce it anymore. I’ll try with my other VR setups, one which has a much larger play space (stage).

Read more comments on GitHub >

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