JS `Screen position out of view frustum` errors in Chrome Canary
See original GitHub issue- ensure you are on Windows and have Steam VR installed (tested on Dell Visor MR and Vive headsets)
- download Chrome Canary for Windows
- ensure these Chrome flags are all marked as
Enabled:- WebVR —
chrome://flags#enable-webvr - OpenVR —
chrome://flags#openvr - Gamepad Extensions —
chrome://flags#enable-gamepad-extensions
- WebVR —
- load https://caseyyee.github.io/unity-webvr-export/Build/
- after “Loading…” screen, the scene is black. until I press the “Enter VR” button, there are constant Console errors:
Screen position out of view frustum blob:https://caseyye…c-66cfdf698c02:7636 - when I click the “Enter VR” button, the errors stop and the stereo, mirrored canvas appears as expected. when I toggle from mono to stereo, after that, it’s fine.
Issue Analytics
- State:
- Created 6 years ago
- Comments:6 (6 by maintainers)
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I’m pretty confident in #132 solving this issue too.
so, y’all still see this error? what about in PR #132?
I can’t reproduce it anymore. I’ll try with my other VR setups, one which has a much larger play space (stage).