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upgrade version of `webvr-polyfill` dependency

See original GitHub issue

I’m filing this to separate the issue of upgrading webvr-polyfill from fixing the source-map JS error raised in issue #54.


From Slack:

caseyyee [10:48 PM] @cvan ok, looks like with the polyfill, all the desktop mouse stuff was removed and they just use orbit controls on desktop. it doesn’t even return any polyfilled vrdisplays so it’s basically strictly for mobile only

cvan [10:06 PM] the new one has updates for the Sensor API cvan [10:06 PM] devicemotion is being deprecated cvan [10:06 PM] and it fixes a few 1.1 compliance issues

caseyyee [10:54 PM] Yeah, that was my thought. Provide some kind of sensible desktop usage. maybe some FPS controls. is there any major reason to use the new polyfill? I can update the polyfill and add back some default controls as a update. so do that after we push to the asset store.

Issue Analytics

  • State:closed
  • Created 6 years ago
  • Comments:11 (4 by maintainers)

github_iconTop GitHub Comments

2reactions
jsantellcommented, Mar 5, 2018

Confirmed with Reilly that the rotationRate change is in m66, not m65, tracking immersive-web/webvr-polyfill#307

0reactions
cvancommented, Mar 19, 2018

@delapuente given #125, let us know if you have the bandwidth to work on this. if not, we’ll get it done in the next milestone between @caseyyee and myself. thanks!

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