scene does not appear after Unity splash screen when building Unity project on Windows
See original GitHub issueI think most (all?) of us have been building the project in Unity on macOS and pointing Firefox on our VR computers to a local/ngrok URL.
I upgraded Unity (to the latest, Unity 2017.3.1f1
Personal Edition) on one of my Windows machines, and I couldn’t get a build that loads properly. Generating a build from Unity on macOS still seems to work though (ignoring the terrain issue, which I’ve filed for in #177).
screenshots below:
and the scene gets stuck there!
@caseyyee @delapuente: can y’all comment here with the platforms (macOS or Windows) versions and workflows you have been building, testing, and developing with? that might help us get to the bottom of the inconsistencies I’m seeing here. thanks!
Issue Analytics
- State:
- Created 6 years ago
- Comments:9 (9 by maintainers)
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I’m using Windows and never found that problem. I try to upload only the files affecting a bug and not the changes in the project or scene unless they’re required by the change. Also, if I find something inconsistent in the scene (i.e., the hands detached for some reason), I re-attach them and usually push to master in a separated commit to restore the desired behaviour.
what I was not super clear about (and should have filed a separate issue for): the problem I experienced when I filed this report and described in the first comment, we realised the problem was no longer reproducible by anyone else, this issue report morphed into an issue about Blender vs. OBJ models in Unity.
whichever makes most sense to y’all. many thanks for testing, investigating, and solving this together =)