excluding a material from fog?
See original GitHub issuei’m trying to exclude a material from fog. i thought the following will do, but it did not. no idea what the fog attributes on materials for.
fog
scene.fog = new THREE.FogExp2( 0x21323c, 0.0006);
materials
new THREE.ParticleBasicMaterial( { color: 0xffffff, size: 1, sizeAttenuation: false, fog: false } );
new THREE.MeshBasicMaterial( { color: 0x0000bb, fog: false});
Issue Analytics
- State:
- Created 12 years ago
- Comments:8 (5 by maintainers)
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Beautiful scene btw 😃
yeah, it was the version. thanks guys.