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webxr AR Can not work with FBXLoader

See original GitHub issue
Description of the problem

FBXLoader is not working with webxr / Ar / hittest , I’m running the current example but simply replacing the cylinder mesh with an object loaded with FBXLoader, and I’m receiving the following WebGL warnings:

  • three.module.js:16000 THREE.WebGLRenderer: EXT_frag_depth extension not supported. three.module.js:16000

  • THREE.WebGLRenderer: WEBGL_draw_buffers extension not supported. three.module.js:16000

  • three.module.js:16000 THREE.WebGLRenderer: EXT_shader_texture_lod extension not supported. three.module.js:16000

  • WebGL: INVALID_ENUM: bufferData: invalid usage three.module.js:14449

  • [.WebGL-0xcbb07700]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0

Three.js version
  • Dev
  • r113
Browser
  • Chrome Dev
OS
  • Android

Issue Analytics

  • State:closed
  • Created 4 years ago
  • Comments:6 (3 by maintainers)

github_iconTop GitHub Comments

2reactions
mrdoobcommented, Feb 21, 2020

There is no reason FBXLoader shouldn’t work with WebXR.

If you want us to take a look into it you need to create a jsfiddle that proves that it doesn’t work, otherwise you’re asking us to stop what we’re doing and debug your hypothesis.

0reactions
mrdoobcommented, Feb 24, 2020

Sorry it turned out to be my mistake using the older versions of FBXLoader

🙃

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