Character API
See original GitHub issueAny idea when Pawn.SetupPlayerInputComponent()
is likely to be implemented? This along with Character.Jump()
and Character.StopJumping()
will be pretty important to getting some actual gameplay going through the plugin
Issue Analytics
- State:
- Created 3 years ago
- Comments:66 (66 by maintainers)
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Fixed now.
Ok so general rule FRotator = Quaternion and FVector = Vector3