Engine.AddActionMapping/AddAxisMapping possible improvements
See original GitHub issueIs there a limitation on the engine side preventing existing action/axis mappings from being remapped? Should there be Enigine.RemoveActionMapping()
/Engine.RemoveAxisMapping()
?
If they can exist then Enigine.TryAddActionMapping()
/Engine.TryAddAxisMapping()
should exist to create or update them, while Add
remains only to add and throw an exception if the mapping exists.
Issue Analytics
- State:
- Created 3 years ago
- Comments:12 (12 by maintainers)
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Yeah that makes sense, in that case maybe add a note to these methods recommending using PlayerInput instead
Resolved in https://github.com/nxrighthere/UnrealCLR/commit/10c4a238e890a408a303d856031f41fe0b2fd404