Color mapping discontinuity in `surface` surfacecolor
See original GitHub issueSee http://codepen.io/etpinard/pen/xEVOwZ
where odd looking line appear on the surface e.g.
I believe this issue is related to how colormap
is handling custom colorscale. The colormap
package is a dependency of the gl-surface3d
gl-vis module.
Issue Analytics
- State:
- Created 7 years ago
- Comments:12 (12 by maintainers)
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Not for this since it’s complex-aware and so is a bigger project, but I made a glslify shader, glsl-domain-coloring that tries to really do complex colormaps the right way. If it were possible to pass extra real/imag components, then this could conceivably be dropped in. But again, that’s a bigger project.
@rreusser oh, that is nice solution, all we have to do is just to pick color in vertex shader indeed.![image](https://cloud.githubusercontent.com/assets/300067/18593932/9f0602c0-7c0b-11e6-90e0-344d5393001b.png)
I’ll make a PR to gl-surface3d