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Color mapping discontinuity in `surface` surfacecolor

See original GitHub issue

See http://codepen.io/etpinard/pen/xEVOwZ

where odd looking line appear on the surface e.g.

image

I believe this issue is related to how colormap is handling custom colorscale. The colormap package is a dependency of the gl-surface3d gl-vis module.

Issue Analytics

  • State:closed
  • Created 7 years ago
  • Comments:12 (12 by maintainers)

github_iconTop GitHub Comments

2reactions
rreussercommented, Sep 20, 2016

Not for this since it’s complex-aware and so is a bigger project, but I made a glslify shader, glsl-domain-coloring that tries to really do complex colormaps the right way. If it were possible to pass extra real/imag components, then this could conceivably be dropped in. But again, that’s a bigger project.

unknown

1reaction
dycommented, Sep 16, 2016

@rreusser oh, that is nice solution, all we have to do is just to pick color in vertex shader indeed. image

I’ll make a PR to gl-surface3d

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