Rewrite WebGL code in regl
See original GitHub issueThe time has come to 🔪 the gl-vis project.
These multiple small modules are becoming harder and harder to maintain. A lot of helper methods are currently duplicated across several modules - which is adding a lot 🍔 to our bundle size.
@mikolalysenko’s new WebGL framework regl
solves a lot of long-standing gl-vis issues such as multiple scopes per gl-context and improved memory management.
I placed this issue on the v2.0.0 milestone because it might be a good opportunity to make the switch in-phase with bumping d3
to v4
but this is subject to change.
Issue Analytics
- State:
- Created 7 years ago
- Reactions:3
- Comments:22 (18 by maintainers)
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Top GitHub Comments
regl-error2d, faster and w/o memory limitations. Should say working with regl is pure pleasure.
scattergl
v2 wishlist:1000ms
100ms
)gd
(or even better 1 gl context per page)