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[BUG] Error compiling Godot for iOS with module for version 3.2.4 beta 5

See original GitHub issue

Describe the bug I’m trying to compile godot using Godot-AdMob-Android-iOS as a module, but I’m getting forward declaration errors in the iOS source:

Screen Shot 2021-01-11 at 10 03 26 PM

To Reproduce Steps to reproduce the behavior:

  1. Place ios/admob contents into godot/modules/admob
  2. Place google *.framework directories into godot/modules/admob/lib
  3. Run scons p=iphone target=debug

Expected behavior Builds an ios *.a file

Screenshots If applicable, add screenshots to help explain your problem.

Smartphone (please complete the following information):

  • Latest Godot-AdMob-Android-iOS as of this writing
  • Latest godot from git

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:39 (23 by maintainers)

github_iconTop GitHub Comments

1reaction
sjhennioncommented, Jan 13, 2021

@gustavottc Busy day! Just wanted to chime in here that I’ve pulled your latest changes as of 20 minutes ago, compiling against the 3.2 HEAD on godot and it looks like everything is working just as it was when I was using the precompiled versions earlier this week. Thanks to you as well @naithar!

1reaction
naitharcommented, Jan 13, 2021

https://github.com/godotengine/godot/blob/8b6357cf28944301dc816b2bd07900c16396f7a7/platform/iphone/os_iphone.mm#L710-L44

This two functions should probably cover your case, but it requires testing anyway.

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