[BUG] Error compiling Godot for iOS with module for version 3.2.4 beta 5
See original GitHub issueDescribe the bug I’m trying to compile godot using Godot-AdMob-Android-iOS as a module, but I’m getting forward declaration errors in the iOS source:

To Reproduce Steps to reproduce the behavior:
- Place
ios/admob
contents intogodot/modules/admob
- Place google
*.framework
directories intogodot/modules/admob/lib
- Run
scons p=iphone target=debug
Expected behavior
Builds an ios *.a
file
Screenshots If applicable, add screenshots to help explain your problem.
Smartphone (please complete the following information):
- Latest Godot-AdMob-Android-iOS as of this writing
- Latest godot from git
Issue Analytics
- State:
- Created 3 years ago
- Comments:39 (23 by maintainers)
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@gustavottc Busy day! Just wanted to chime in here that I’ve pulled your latest changes as of 20 minutes ago, compiling against the 3.2 HEAD on godot and it looks like everything is working just as it was when I was using the precompiled versions earlier this week. Thanks to you as well @naithar!
https://github.com/godotengine/godot/blob/8b6357cf28944301dc816b2bd07900c16396f7a7/platform/iphone/os_iphone.mm#L710-L44
This two functions should probably cover your case, but it requires testing anyway.