Editor should be using GameplayClockContainer for correct offsets
See original GitHub issueRight now the editor doesn’t apply hardware / user offsets as these are done locally in GameplayClockContainer
. This either needs to be extracted, or optimally, all clock logic should be shared between the player and editor implementations.
Issue Analytics
- State:
- Created 3 years ago
- Reactions:1
- Comments:6 (4 by maintainers)
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Top GitHub Comments
Me and @Cublibre would like to work on this!
I’ve tested and it’s working correctly for me.