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One of the big reasons I am so excited about Entitas is being able to actually test my unity code, using a CI service like TravisCI or drone.io or similar.

May I ask if you can give me some pointers to get started? Specifically, I imagine I need to mock all the Unity related stuff, like Time and gameObject and Debug and Camera and things of that nature. I imagine you’ve done so already to test your stuff but I cannot find them in the repo, is there another place to look for them?

Or am I going about it the wrong way?

Issue Analytics

  • State:closed
  • Created 7 years ago
  • Comments:5 (3 by maintainers)

github_iconTop GitHub Comments

1reaction
sschmidcommented, Sep 26, 2016

You’ll see Attempted to access a missing method every time you’re accessing Unity api which cannot work without unity running.

For tests, I create pool manually like this TestHelper.cs

1reaction
sschmidcommented, Sep 26, 2016

I haven’t had a project so far that relies on time. All my games are tick-based.

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