Testing
See original GitHub issueOne of the big reasons I am so excited about Entitas is being able to actually test my unity code, using a CI service like TravisCI or drone.io or similar.
May I ask if you can give me some pointers to get started?
Specifically,
I imagine I need to mock all the Unity related stuff, like Time and gameObject and Debug and Camera and things of that nature. I imagine you’ve done so already to test your stuff but I cannot find them in the repo, is there another place to look for them?
Or am I going about it the wrong way?
Issue Analytics
- State:
- Created 7 years ago
- Comments:5 (3 by maintainers)
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You’ll see
Attempted to access a missing methodevery time you’re accessing Unity api which cannot work without unity running.For tests, I create pool manually like this TestHelper.cs
I haven’t had a project so far that relies on time. All my games are tick-based.