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Mods Section crashes on Linux

See original GitHub issue

Description

When opening the Mods section to enable or disable mods, Terraria instantly crashes.

Steps to Reproduce

  1. Start up Terraria on Linux
  2. Open the Mods page
  3. Crash!

Expected behavior

I expect the game to not crash!

Actual behavior

The game is crashing!

Reproduction frequency

100% reproduction rate

Versions

tModLoader tModLoader v0.9.2.2

Mods

Irrelevant. The issue occurs without any mods installed at all.

Crash log

The current SynchronizationContext is null and cannot be used as a TaskScheduler
  at System.Threading.Tasks.TaskScheduler.FromCurrentSynchronizationContext () [0x00000] in <filename unknown>:0 
  at Terraria.ModLoader.UI.UIMods.Populate () [0x00000] in <filename unknown>:0 
  at Terraria.ModLoader.UI.UIMods.OnActivate () [0x00000] in <filename unknown>:0 
  at Terraria.UI.UIElement.Activate () [0x00000] in <filename unknown>:0 
  at Terraria.UI.UserInterface.SetState (Terraria.UI.UIState state) [0x00000] in <filename unknown>:0 
  at Terraria.ModLoader.Interface.ModLoaderMenus (Terraria.Main main, Int32 selectedMenu, System.String[] buttonNames, System.Single[] buttonScales, System.Int32[] buttonVerticalSpacing, System.Int32& offY, System.Int32& spacing, System.Int32& numButtons, System.Boolean& backButtonDown) [0x00000] in <filename unknown>:0 
  at Terraria.Main.DrawMenu (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0 
  at Terraria.Main.do_Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0 
  at Terraria.Main.DoDraw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0 

Issue Analytics

  • State:closed
  • Created 6 years ago
  • Reactions:1
  • Comments:7 (3 by maintainers)

github_iconTop GitHub Comments

1reaction
JavidPackcommented, Apr 3, 2017

Knowing that you are on 0.9.2.2 really helps, thanks for doing that.

0reactions
Walarynecommented, Apr 3, 2017

Ah, I keep forgetting how well made Github’s referencing system is, and yes, that was what I was referring to.

Read more comments on GitHub >

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