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Only showing Underground...?

See original GitHub issue

Hi,

I’m not really sure what has happened here, I tried adding a Texture Pack and I think I have done something wrong.

http://i.christophermoore.website/image.php?di=L2MB

normal-hires: `version: 0.20

Default template for β€œNormal” environment worlds (deftemplatesuffix=β€œlhires”)

Uses the HDMap renderer with view from the SE with the β€œhires” resolution (16 pixels per block edge)

This file MAY need to be replaced during an upgrade - rename file to β€˜custom-normal-hires.txt’ if you wish to customize it

templates:

Template for normal world (HDMap hires)

normal-hires: enabled: true # Number of extra zoom-out levels for world (each level is twice as big as the previous one) extrazoomout: 2 #center: # x: 0 # y: 64 # z: 0 maps: - class: org.dynmap.hdmap.HDMap name: flat title: β€œFlat” prefix: flat perspective: iso_S_90_lowres shader: stdtexture-mcr-grid lighting: shadows mapzoomin: 1 - class: org.dynmap.hdmap.HDMap name: surface title: β€œSurface” prefix: t perspective: iso_SE_30_hires shader: stdtexture-mcr-grid lighting: shadows mapzoomin: 1 - class: org.dynmap.hdmap.HDMap name: cave title: β€œCave” prefix: ct perspective: iso_SE_60_lowres shader: cave lighting: default mapzoomin: 3`

shaders: `#

This file contains default standard shader definitions. The contents of this file are replaced and updated

during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file

shaders:

Default shader - used if shader not specified or invalid

  • class: org.dynmap.hdmap.TexturePackHDShader name: default texturepack: standard

Color scheme based shaders

  • class: org.dynmap.hdmap.DefaultHDShader name: defaultscheme colorscheme: default

  • class: org.dynmap.hdmap.DefaultHDShader name: ovocean colorscheme: ovocean

  • class: org.dynmap.hdmap.DefaultHDShader name: flames colorscheme: flames

  • class: org.dynmap.hdmap.DefaultHDShader name: sk89q colorscheme: sk89q

  • class: org.dynmap.hdmap.DefaultHDShader name: amidst biomecolored: biome colorscheme: amidst

Biome based shaders

  • class: org.dynmap.hdmap.DefaultHDShader name: biome biomecolored: biome

  • class: org.dynmap.hdmap.DefaultHDShader name: temperature biomecolored: temperature

  • class: org.dynmap.hdmap.DefaultHDShader name: rainfall biomecolored: rainfall

No transparency default color scheme shader

  • class: org.dynmap.hdmap.DefaultHDShader name: no_transparency colorscheme: default transparency: false

Cave view shader

  • class: org.dynmap.hdmap.CaveHDShader name: cave

Cave view shader - only lit caves

  • class: org.dynmap.hdmap.CaveHDShader name: lit-cave onlyiflit: true

Cave view shader - hide various soft blocks

  • class: org.dynmap.hdmap.CaveHDShader name: cave-noplants hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]

Texture pack based shader for standard Minecraft textures

  • class: org.dynmap.hdmap.TexturePackHDShader name: stdtexture texturepack: soartexfanver.zip

Standard texture cave view shader

  • class: org.dynmap.hdmap.TexturePackHDCaveShader name: stdtexture-cave texturepack: soartexfanver.zip max-sky-light: 0 min-emitted-light: 1

Texture pack based shader for standard Minecraft textures, without biome-tinted grass/leaves

  • class: org.dynmap.hdmap.TexturePackHDShader name: stdtexture-nobiome texturepack: soartexfanver.zip biomeshaded: false

Texture pack based shader for standard Minecraft textures, with grid for region file borders (512x512)

  • class: org.dynmap.hdmap.TexturePackHDShader name: stdtexture-mcr-grid texturepack: soartexfanver.zip grid-scale: 512

Topological map shader

  • class: org.dynmap.hdmap.TopoHDShader name: topo color127: β€œ#FFFFFF” color111: β€œ#8B4513” color95: β€œ#D2B48C” color79: β€œ#FFFF00” color63: β€œ#008000” color47: β€œ#228B22” color31: β€œ#104010” color15: β€œ#6B8E23” color0: β€œ#696969” linecolor: β€œ#000000” watercolor: β€œ#0000FF” wateralpha: 1.0

Topological map shader (spread over 256 height)

  • class: org.dynmap.hdmap.TopoHDShader name: topo256 color255: β€œ#FFFFFF” color222: β€œ#8B4513” color190: β€œ#D2B48C” color158: β€œ#FFFF00” color126: β€œ#008000” color94: β€œ#228B22” color62: β€œ#104010” color30: β€œ#6B8E23” color0: β€œ#696969” linecolor: β€œ#000000” watercolor: β€œ#0000FF” wateralpha: 1.0

Topological map shader (hide plants and other soft features)

  • class: org.dynmap.hdmap.TopoHDShader name: topo-noplants color127: β€œ#FFFFFF” color111: β€œ#8B4513” color95: β€œ#D2B48C” color79: β€œ#FFFF00” color63: β€œ#008000” color47: β€œ#228B22” color31: β€œ#104010” color15: β€œ#6B8E23” color0: β€œ#696969” linecolor: β€œ#000000” watercolor: β€œ#0000FF” wateralpha: 1.0 hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]

Topological map shader (hide plants and other soft features)

  • class: org.dynmap.hdmap.TopoHDShader name: topo256-noplants color255: β€œ#FFFFFF” color222: β€œ#8B4513” color190: β€œ#D2B48C” color158: β€œ#FFFF00” color126: β€œ#008000” color94: β€œ#228B22” color62: β€œ#104010” color30: β€œ#6B8E23” color0: β€œ#696969” linecolor: β€œ#000000” watercolor: β€œ#0000FF” wateralpha: 1.0 hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]

Alternate topological map shader (thanks to TerraNetworkOrg!)

  • class: org.dynmap.hdmap.TopoHDShader name: TerraNetworkOrgTopo color127: β€œ#4F2101” color120: β€œ#8B4513” color108: β€œ#D2B48C” color96: β€œ#C99653” color84: β€œ#CB9C0B” color72: β€œ#B1B62E” color60: β€œ#0F8D0F” color48: β€œ#14703B” color36: β€œ#106343” color24: β€œ#0E5347” color12: β€œ#939393” color0: β€œ#696969” linecolor: β€œ#000000” watercolor: β€œ#1F1FEA” wateralpha: 1.0

Inhabited time map shader

  • class: org.dynmap.hdmap.InhabitedHDShader name: inhabited color10: β€œ#0000FF” color30: β€œ#00FFFF” color100: β€œ#008000” color300: β€œ#FFFF00” color1000: β€œ#FF8000” color3000: β€œ#FF0000”`

Thanks in advance.

Issue Analytics

  • State:closed
  • Created 7 years ago
  • Comments:10

github_iconTop GitHub Comments

3reactions
chuushicommented, Mar 15, 2017

so I guess the problem roots from trying to render Shulker Boxes. Removing Shulker texture really isn’t a final solution since other texture packs can may be affected as well, but if it works for you, I guess it works Β―\_(ツ)_/Β―

3reactions
cm8263commented, Mar 15, 2017

Ok, found a fix.

Delete all the Shulker Textures, worked like a charm.

Read more comments on GitHub >

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