Only showing Underground...?
See original GitHub issueHi,
Iβm not really sure what has happened here, I tried adding a Texture Pack and I think I have done something wrong.
http://i.christophermoore.website/image.php?di=L2MB
normal-hires: `version: 0.20
Default template for βNormalβ environment worlds (deftemplatesuffix=βlhiresβ)
Uses the HDMap renderer with view from the SE with the βhiresβ resolution (16 pixels per block edge)
This file MAY need to be replaced during an upgrade - rename file to βcustom-normal-hires.txtβ if you wish to customize it
templates:
Template for normal world (HDMap hires)
normal-hires: enabled: true # Number of extra zoom-out levels for world (each level is twice as big as the previous one) extrazoomout: 2 #center: # x: 0 # y: 64 # z: 0 maps: - class: org.dynmap.hdmap.HDMap name: flat title: βFlatβ prefix: flat perspective: iso_S_90_lowres shader: stdtexture-mcr-grid lighting: shadows mapzoomin: 1 - class: org.dynmap.hdmap.HDMap name: surface title: βSurfaceβ prefix: t perspective: iso_SE_30_hires shader: stdtexture-mcr-grid lighting: shadows mapzoomin: 1 - class: org.dynmap.hdmap.HDMap name: cave title: βCaveβ prefix: ct perspective: iso_SE_60_lowres shader: cave lighting: default mapzoomin: 3`
shaders: `#
This file contains default standard shader definitions. The contents of this file are replaced and updated
during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file
shaders:
Default shader - used if shader not specified or invalid
- class: org.dynmap.hdmap.TexturePackHDShader name: default texturepack: standard
Color scheme based shaders
-
class: org.dynmap.hdmap.DefaultHDShader name: defaultscheme colorscheme: default
-
class: org.dynmap.hdmap.DefaultHDShader name: ovocean colorscheme: ovocean
-
class: org.dynmap.hdmap.DefaultHDShader name: flames colorscheme: flames
-
class: org.dynmap.hdmap.DefaultHDShader name: sk89q colorscheme: sk89q
-
class: org.dynmap.hdmap.DefaultHDShader name: amidst biomecolored: biome colorscheme: amidst
Biome based shaders
-
class: org.dynmap.hdmap.DefaultHDShader name: biome biomecolored: biome
-
class: org.dynmap.hdmap.DefaultHDShader name: temperature biomecolored: temperature
-
class: org.dynmap.hdmap.DefaultHDShader name: rainfall biomecolored: rainfall
No transparency default color scheme shader
- class: org.dynmap.hdmap.DefaultHDShader name: no_transparency colorscheme: default transparency: false
Cave view shader
- class: org.dynmap.hdmap.CaveHDShader name: cave
Cave view shader - only lit caves
- class: org.dynmap.hdmap.CaveHDShader name: lit-cave onlyiflit: true
Cave view shader - hide various soft blocks
- class: org.dynmap.hdmap.CaveHDShader name: cave-noplants hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
Texture pack based shader for standard Minecraft textures
- class: org.dynmap.hdmap.TexturePackHDShader name: stdtexture texturepack: soartexfanver.zip
Standard texture cave view shader
- class: org.dynmap.hdmap.TexturePackHDCaveShader name: stdtexture-cave texturepack: soartexfanver.zip max-sky-light: 0 min-emitted-light: 1
Texture pack based shader for standard Minecraft textures, without biome-tinted grass/leaves
- class: org.dynmap.hdmap.TexturePackHDShader name: stdtexture-nobiome texturepack: soartexfanver.zip biomeshaded: false
Texture pack based shader for standard Minecraft textures, with grid for region file borders (512x512)
- class: org.dynmap.hdmap.TexturePackHDShader name: stdtexture-mcr-grid texturepack: soartexfanver.zip grid-scale: 512
Topological map shader
- class: org.dynmap.hdmap.TopoHDShader name: topo color127: β#FFFFFFβ color111: β#8B4513β color95: β#D2B48Cβ color79: β#FFFF00β color63: β#008000β color47: β#228B22β color31: β#104010β color15: β#6B8E23β color0: β#696969β linecolor: β#000000β watercolor: β#0000FFβ wateralpha: 1.0
Topological map shader (spread over 256 height)
- class: org.dynmap.hdmap.TopoHDShader name: topo256 color255: β#FFFFFFβ color222: β#8B4513β color190: β#D2B48Cβ color158: β#FFFF00β color126: β#008000β color94: β#228B22β color62: β#104010β color30: β#6B8E23β color0: β#696969β linecolor: β#000000β watercolor: β#0000FFβ wateralpha: 1.0
Topological map shader (hide plants and other soft features)
- class: org.dynmap.hdmap.TopoHDShader name: topo-noplants color127: β#FFFFFFβ color111: β#8B4513β color95: β#D2B48Cβ color79: β#FFFF00β color63: β#008000β color47: β#228B22β color31: β#104010β color15: β#6B8E23β color0: β#696969β linecolor: β#000000β watercolor: β#0000FFβ wateralpha: 1.0 hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
Topological map shader (hide plants and other soft features)
- class: org.dynmap.hdmap.TopoHDShader name: topo256-noplants color255: β#FFFFFFβ color222: β#8B4513β color190: β#D2B48Cβ color158: β#FFFF00β color126: β#008000β color94: β#228B22β color62: β#104010β color30: β#6B8E23β color0: β#696969β linecolor: β#000000β watercolor: β#0000FFβ wateralpha: 1.0 hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
Alternate topological map shader (thanks to TerraNetworkOrg!)
- class: org.dynmap.hdmap.TopoHDShader name: TerraNetworkOrgTopo color127: β#4F2101β color120: β#8B4513β color108: β#D2B48Cβ color96: β#C99653β color84: β#CB9C0Bβ color72: β#B1B62Eβ color60: β#0F8D0Fβ color48: β#14703Bβ color36: β#106343β color24: β#0E5347β color12: β#939393β color0: β#696969β linecolor: β#000000β watercolor: β#1F1FEAβ wateralpha: 1.0
Inhabited time map shader
- class: org.dynmap.hdmap.InhabitedHDShader name: inhabited color10: β#0000FFβ color30: β#00FFFFβ color100: β#008000β color300: β#FFFF00β color1000: β#FF8000β color3000: β#FF0000β`
Thanks in advance.
Issue Analytics
- State:
- Created 7 years ago
- Comments:10
Top GitHub Comments
so I guess the problem roots from trying to render Shulker Boxes. Removing Shulker texture really isnβt a final solution since other texture packs can may be affected as well, but if it works for you, I guess it works Β―\_(γ)_/Β―
Ok, found a fix.
Delete all the Shulker Textures, worked like a charm.