Players can use Webchat only when logged in to the minecraft server
See original GitHub issueHello,
i have set webchat-permissions: true
, and the permission check works, blocking chat lines when players do not inherit the dynmap.webchat, but for some strange reason players can enter lines that successfully publish on the bukkit chat only when they are actually connected to the minecraft server.
configuration.txt (here: https://hastebin.com/ilobabelix.vbs)
I wrote here because i cannot find anything to work around and make the chat work for users not logged in to the minecraft server. The plugin version is: Dynmap version: core=2.5-Dev201706100401, plugin=2.5-Dev201706100405 The server version is: Paper version git-Paper-1152 (MC: 1.12) (Implementing API version 1.12-R0.1-SNAPSHOT)
thank you for help
Issue Analytics
- State:
- Created 6 years ago
- Comments:6
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Top GitHub Comments
If a player logs in, then logs out of the game, can they send messages from webchat?
The important lines are 50-59. If a player logs into the game, their IP is recorded and the messages they send will be matched against that record; if a player hasn’t logged in, or their IP has changed since last logging into the game, the message is ignored. banned players can’t chat at all; and in order to chat from the web, you need to login to dynmap (which means creating an account on the server in game with
/dynmap webregister
) and the user needs the chat permission in order to be able to send messages.Also lines 333-336. Users can view the map, but are not required to login; even when not logged in, a chat bar is still presented.
This appears to be happening again in DynMap 3 beta 3 (1.13.2)
I am also running luckperms for permissions.
@lucko @mikeprimm