No indication that oil well in water requires refrigeration
See original GitHub issuePlatform Platform Kindle Fire 10 (11th Gen) FireOS ver 7.3.1.9 with Google Play Store side loaded
Version 3.17.8 from Google Play Store (latest available at time of posting)
Describe the bug Describe the bug There is no indication anywhere that oil wells in water require refrigeration. There is a symbol on the refirgeration bubble in the civilopedia but there is no text in there to indicate what that symbol might mean or that it is require for water-based oil wells. This stems from the responses to the previously closed issue #5525.
To Reproduce Steps to reproduce the behavior:
- Go to ‘…’
- Click on ‘…’
- Scroll down to ‘…’
- See error
If game data is required, please add it here. From the menu, choose save game (or map), copy to clipboard, and paste here between the backtick blocks (or, if no such save is required, you may delete this):
Saved game
Expected behavior Text block in the civilopedia under refrigeration tech to indicate “Allows oil wells on water tiles”
Screenshots If applicable, add screenshots to help explain your problem.
Additional context Add any other context about the problem here.
Issue Analytics
- State:
- Created 2 years ago
- Reactions:1
- Comments:11
Top GitHub Comments
In vanilla unciv that is indeed the case, but mods are allowed to have different units for doing this, so we can’t directly check for the unit. Checking the type of tile they are on is then probably the easiest way to distinguish them, which is the reason I went for that
TileResource.improvement: String?
-> replace withimprovements: List<String>
, or with uniques on the left or right side - or dual landImprovement/waterImprovement fields, or?? Considering flexibility and automation performance I’d almost advocate the List over uniques. Anyway, not in my scope for today.