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No indication that oil well in water requires refrigeration

See original GitHub issue

Platform Platform Kindle Fire 10 (11th Gen) FireOS ver 7.3.1.9 with Google Play Store side loaded

Version 3.17.8 from Google Play Store (latest available at time of posting)

Describe the bug Describe the bug There is no indication anywhere that oil wells in water require refrigeration. There is a symbol on the refirgeration bubble in the civilopedia but there is no text in there to indicate what that symbol might mean or that it is require for water-based oil wells. This stems from the responses to the previously closed issue #5525.

To Reproduce Steps to reproduce the behavior:

  1. Go to ‘…’
  2. Click on ‘…’
  3. Scroll down to ‘…’
  4. See error

If game data is required, please add it here. From the menu, choose save game (or map), copy to clipboard, and paste here between the backtick blocks (or, if no such save is required, you may delete this):

Saved game

Expected behavior Text block in the civilopedia under refrigeration tech to indicate “Allows oil wells on water tiles” Screenshot_20211022-101940

Screenshots If applicable, add screenshots to help explain your problem.

Additional context Add any other context about the problem here.

Issue Analytics

  • State:closed
  • Created 2 years ago
  • Reactions:1
  • Comments:11

github_iconTop GitHub Comments

1reaction
xlenstracommented, Oct 26, 2021

Maybe at this point we can introduce ‘may only be built on [Land] tiles’ and ‘may only be built [Water] tiles’ uniques for these two improvements to further clarify the distinction.

Sorry to interject, I guess this part is equivalent to being built by a Worker vs Work Boat?

In vanilla unciv that is indeed the case, but mods are allowed to have different units for doing this, so we can’t directly check for the unit. Checking the type of tile they are on is then probably the easiest way to distinguish them, which is the reason I went for that

0reactions
SomeTroglodytecommented, Oct 26, 2021

…was, as I understood it from avdstaaij, a quick fix…

TileResource.improvement: String? -> replace with improvements: List<String>, or with uniques on the left or right side - or dual landImprovement/waterImprovement fields, or?? Considering flexibility and automation performance I’d almost advocate the List over uniques. Anyway, not in my scope for today.

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