Float-Precision issues on extreme distances from 0,0
See original GitHub issueBlueMap Version:
v1.3.1-forge
I am using:
- mods (on the rendered world)
- resourcepacks (in bluemaps
config/resourcepack
folder)
Description:
- Traveling to extreme distances causes map jerkiness and block disconnections. (based on chunks maybe?)
Issue Analytics
- State:
- Created 3 years ago
- Comments:5 (1 by maintainers)
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Top GitHub Comments
Kind of related (and copied from Discord):
Ok so there’s two different “symptoms” that start happening at different distances:
The tiles start “shaking” slightly when rotating or tilting the camera This starts very early at around 100k but only very slightly. At 200k-300k it is easily noticeable especially when zoomed in. At really high coordinates, tiles start flickering randomly.
The camera starts “jumping” instead of moving smoothly Starts at around 500k and gets really bad at around 1m-2m.
(Tested with Firefox on Bluemap Spigot 1.3.1 with a mod that allows for an infinite repeating hires map)
Just wanted to show that it still has a similar issue with 1.4.2 at extreme distance. It no longer keeping the blocks uniform.